Scooby-Doo 2: Monsters Unleashed

PLOT (spoiler alert!!!):

Mystery Inc. (Fred, Daphne, Velma, Shaggy and Scooby-Doo) attend the opening of an exhibition at the Coolsonian Criminology Museum commemorating their past solved cases with monster costumes on display. However, the celebrations are interrupted by the Evil Masked Figure who steals two costumes using the reanimated Pterodactyl Ghost. The gang are ridiculed by journalist Heather Jasper Howe who starts a smear campaign against them. Concluding an old enemy is the mastermind, the gang revisit old cases, dismissing the former Pterodactyl Ghost, Jonathan Jacobo, due to his death during a prison escape, they guess Jeremiah Wickles, the Black Knight Ghost’s portrayer, is the culprit.

Going to Wickles’ mansion, the gang find a book that serves as an instruction manual on how to create monsters. Shaggy and Scooby-Doo find a note inviting Wickles’ to visit the Faux Ghost nightclub. They are attacked by the Black Knight, but escape when Daphne holds him off. Shaggy and Scooby sneak into the Faux Ghost, speaking to Wickles, but learn he has resolved his ways. The rest of the gang discover the key ingredient to create the monsters is a substance called “randomonium” which can be found at the old silver mining town. They go to the museum, accompanied by the curator and Velma’s love interest Patrick Wisely, but discover the rest of the costumes have been stolen. The gang go to the mines, finding Wickles plans to turn it into an amusement park.

The gang then find the Monster Hive where the costumes are brought to life as real monsters. Shaggy and Scooby play around the with the machine’s control panel, brining several costumes to life, and the gang flee the city with the panel as the Evil Masked Figure terrorises the city. Escaping to their old high school clubhouse, the gang realise they can reverse the control panel’s power by altering its wiring. Captain Cutler’s Ghost emerges from the bayou, forcing the gang to head back to the mines, encountering the various monsters along the way. Velma encounters Patrick in the mines, finding a shrine dedicated to Jacobo, but Patrick proves his own innocence by rescuing Velma from falling through a cat walk.

The gang confront the Evil Masked Figure but the Tar Monster captures all of them save Scooby, who uses a fire extinguisher to freeze the Tar Monster’s body. He reactivates the control panel, transforming the costumes back to normal. The gang take the Evil Masked Figure to the authorities, unmasking him as Heather, but in turn reveal she is actually Jacobo in disguise, having escaped death and tried to get revenge on Mystery, Inc. Jacobo’s cameraman Ned is also arrested as an accomplice. Mystery, Inc. are praised as heroes once again in Coolsville.

REVIEW:

After foiling all those monsters in Coolsville, wouldn’t you think that Scooby-Doo and the gang would be bona fide star in their city? Big enough to perhaps even have a museum dedicated to their exploits? Be honest, you never really though about that, did you? Me neither, but the people behind Scooby-Doo 2: Monsters Unleashed must have been big fans!

What is this about?

In this live-action adventure, friends Fred, Daphne, Velma, Shaggy and their canine buddy Scooby vow to put an end to a menacing scoundrel who plans to turn their town of Coolsville into the complete opposite.

What did I like?

They’re back! The original Scooby-Doo cartoon was before my time but, as a child of the 80s, there was another incarnation that would come on Saturday mornings. These days, I think you can catch Scooby on Boomerang, as well as some insult to his legacy on Cartoon Network. In this film, though, you can catch some of the more recognizable monsters from Scoob’s history. If there is nothing else to be said about this film, that is something to mention, as the monsters are a major part of the history of Scooby-Doo, just as the rogues gallery is a big part of Batman.

Velma. In Scooby-Doo, I was a bit critical of the sexualization of Velma. Make no mistake, I still feel this way, but this time around, they at least do it to comic effect. Take for instance the scene where she is wearing a pleather suit. First off, no way in the world would you ever catch Velma in that get-up. Second, they play up the weird noises as she is awkwardly playing coy to Seth Green’s character, who has a crush on her. If Velma must be seen in this light, and if you google Velma, you will see that there is more than a market for it, then I am glad the film decided to go this direction, which keeps with the character, rather than randomly give her cleavage, as in the last film.

Story. There have been many detractors about the film’s story, calling it to simple, dumbed down, etc. Well, here’s the thing, as much as everyone loves Scooby-Doo, we must remember that this wasn’t made for adults, but rather for kids. Saying that the plot, which actually isn’t bad if you think about it, is simple is like saying Requiem for a Dream is depressing. That’s common sense, people! The target audience for this film, though, eats it up, as well as some others, and that is what really matters, not what some old curmudgeon critic who has become jaded toward all film that isn’t “art” has to say.

What didn’t I like?

Effects. I don’t want to criticize the special effects too much, as this was made at a time when they weren’t that great, and it is a kid’s film, so they are going to have a different look to them. That said, the CG in this film is not that great. Taking into account that, as I said this is a kid’s film, the monsters have a cartoon look to them, which is fine. That fits the tone of the film, but I feel as if the bringing them to life aspect should have made them scarier. Take for instance the Tar Monster. He has the generic cartoon look to him. Why couldn’t he have been more of a terrorizing creature now that he is alive? Maybe that’s just my opinion on how the effects could have been better, though.

Meta-attempt. Poking fun at one’s self is great…to a point. The last film was all about the flaws of the cartoon and while this one scales that back, we are still forced to watch as Daphne questions what she brings to the gang, Fred ponders if he’s a good leader, etc. Can we not just get a Scooby-Doo movie where the gang has fun solving mysteries and busting monsters, without all this negativity? Is that too much to ask?

Flashback. Let me go back to the monsters for a minute. To explain to the younger viewers and refresh/remind the older viewers who these monsters were, the film uses a series of flashback to get the point across. I am okay with that, except that I feel it would have made more sense to show these monsters in their animated for, rather than create some faux history. Yes, I know showing clips from the cartoon in a live-action movie makes no sense, but surely there is some way there can be a compromise, right? I just wasn’t feeling the live-action flashbacks, I’m sorry.

Scooby-Doo 2: Monster Unleashed is almost a cartoon, if you really thin about it, but no one took the time to draw it. Personally, I like this film. It is a fun escape from reality. That doesn’t mean it is good, though. There is wasted talent, such as Alicia Silverstone, who has one good scene, and Seth Green, recycled jokes from the first film, bad CG, and a feeling as if the gang was just doing this because it was in their contracts. Add all this up and you have the reason this film didn’t make as much as its predecessor and the third film was cancelled (though I’m sure it would have been better than the prequels and everything Scooby related that has come out since). Do I recommend this? It is with a heavy heart, that I must say no. This is this the kind of film you catch while you are randomly flipping through channels, not something you willingly watch. Just go back and watch the first film, or even better, watch the cartoons!

3 out of 5 stars

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